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How Tos
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Export to Unreal Engine or other applications
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|export_video|
.. |export_video| raw:: html
Export the object and its procedural textures to another application such as Unreal Engine.
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Use Custom Objects
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|custom_objs_video|
.. |custom_objs_video| raw:: html
Make the *Starship* use your own objects instead of the default ones.
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Use Procedural Displacement for Panels
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|displace_video|
.. |displace_video| raw:: html
Get more detail onto the Starship by adding procedural displacement to your model.
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Add Windows to the Material
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|windows_video|
.. |windows_video| raw:: html
Apply a pattern of windows to the side of the starship all in the same material.
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Dealing with Islands
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|islands_video|
.. |islands_video| raw:: html
Delete stray object islands that can occur on the generated *Starship*.
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Apply all modifiers at once
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With the *Starship* object selected, in the viewport right-click for the object context menu. Select *Starship Generator -> Apply all Modifiers*. All modifiers will then be applied, which can take some time to process.
.. image:: images/apply_all_modifiers.jpg