###################### How Tos ###################### **************************************************** Export to Unreal Engine or other applications **************************************************** |export_video| .. |export_video| raw:: html Export the object and its procedural textures to another application such as Unreal Engine. **************************************************** Use Custom Objects **************************************************** |custom_objs_video| .. |custom_objs_video| raw:: html Make the *Starship* use your own objects instead of the default ones. **************************************************** Use Procedural Displacement for Panels **************************************************** |displace_video| .. |displace_video| raw:: html Get more detail onto the Starship by adding procedural displacement to your model. **************************************************** Add Windows to the Material **************************************************** |windows_video| .. |windows_video| raw:: html Apply a pattern of windows to the side of the starship all in the same material. **************************************************** Dealing with Islands **************************************************** |islands_video| .. |islands_video| raw:: html Delete stray object islands that can occur on the generated *Starship*. **************************************************** Apply all modifiers at once **************************************************** With the *Starship* object selected, in the viewport right-click for the object context menu. Select *Starship Generator -> Apply all Modifiers*. All modifiers will then be applied, which can take some time to process. .. image:: images/apply_all_modifiers.jpg