###################### Troubleshooting ###################### Here are some common issues you may come across: do :ref:`get in touch` if you have any questions. ******************************************************************************************************************************** When I duplicate the Starship it changes when I alter the original ******************************************************************************************************************************** |duplicating_video| .. |duplicating_video| raw:: html .. image:: images/dupe_object.jpg When duplicating the starship object in Blender, it is always best to simply go to the *Add* menu again and select *Mesh* then *Starship*. This cleanly creates a new Starship every time. Because of the way the Starship Generator uses Drivers to manage its configuration, duplicating the object by pressing *shift-d* or *ctrl-c* keeps the original drivers on the same object. This causes the original starship to essentially control the other. ******************************************************************************************************************************** Very Smooth Mesh ******************************************************************************************************************************** |smoothing_video| .. |smoothing_video| raw:: html .. image:: images/smooth_ship.jpg When changing the source objects the *Starship Generator* works with, you may sometimes see this effect where edges are overly smooth and switching off *Shade Smooth* does not help. This is because the *Starship Generator* object inherits the smoothing settings from whichever *Big* object it first chooses. By default, the *Big* objects have *Auto Smooth* activated, which should automatically sharpen hard edges. You can rectify this in two ways: #. Add an *Edge Split* modifier to the *Starship* object. This will split any sharp edges, although it does duplicate geometry along the edges. .. image:: images/edge_split.jpg #. Activate *Auto Smoothing* on your object. Go to the *Big* object's *Object Data Properties* tab, go to the *Normals* section, and tick *Auto Smooth*: .. image:: images/auto_smooth.jpg ******************************************************************************************************************************** Jagged Edges on the Pattern ******************************************************************************************************************************** .. image:: images/jagged_panels.jpg The panelling is generated using procedural noise and can produce a jagged effect on close-up, especially on the corners of a model. To reduce this, look at decreasing or increasing the subdivisions on the object: See the note in the :ref:`Panels Modifier`. ******************************************************************************************************************************** Islands of disconnected shapes ******************************************************************************************************************************** |islands_video| .. |islands_video| raw:: html .. image:: images/islands.jpg Sometimes when generating a shape, the :ref:`Mirror modifier` will cause the reflected shape to produce islands of disconnected shapes. This is an artefact of the generation process. To remove the island will you need to collapse the *Starship* modifier and remove this shape by going into Edit mode, selecting the shape, and deleting. it. See the How-To section on :ref:`dealing with islands`.